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Month: May 2018

Special Broadcast with Co-Hosts Miquel Campos and Raf Anzovin

Special Broadcast: Rigs as Software

This is a little bit too much text for a tweet, but not enough for a video announcement, so here it goes!

First and foremost localize and check the calendar for the time in your region http://www.cultofrig.com/streamcalendar/
It will be the on 9th of May at 7:00 AM, AEST; which means it’s the 8th of May afternoon to night in most of the rest of the world.

On that very special day, on the usual channel, there will be a special non-Cult broadcast about a subject dear to my heart and that of my co-hosts for the day.

The theme is Rigs as Software, and Rigging as Software Development.

Joining me will be Miquel Campos and Raf Anzovin.

Miquel is the author and maintainer of MGear, a powerful rigging system and API for Maya, and a TD of considerable experience.
You can read and find out more about Miquel here:
http://www.miquel-campos.com/
https://gumroad.com/l/mgear
Also make sure to follow him on Twitter

Raf has been around for a long time and is known for having run Anzovin Studios, Authored the A.R.T rigging toolset and more recently for his Ephemeral Rig and interpoation-less (more than) experiments.
You can read and find out more about Raf here:
http://www.anzovin.com/art/
https://www.justtodosomethingbad.com/
And make sure you follow him on Twitter too

We will be talking about the core subject and Miquel and Raf will demo some of their work in context.

This isn’t a Cult Stream, no prior knowledge is required.
While it will be recorded and posted for those who can’t attend I will say that you really, really should consider attending live for the chance to interact with Raf and Miquel and ask questions throughout the stream.

I’d love to see more of this happening in the future, so please help us make it a success and spread the word.

Cheers,
Raff

Video is now available on YouTube

Season 01 – Episode 33 – Mirroring Leg Component

Mirroring Components

This episode we build on the theory and waffling of the previous two and (successfully) get onto Mirroring the Leg Component.

There’s a bit of everything coming up as needed: For the most part it pulls together elements from all over, especially the previous episode, until the leg has a functional handedness switch doing all the expected work.

Over the next few episodes we’ll extend this past the boundaries of the leg, the global and foot, and that should be the end of the rigging part of the season,

Enjoy,