Maths: Mirroring Transforms
A little bit of an odd episode as it treats two completely different and unrelated subjects.
In the first half we go over modularising components, gotchas, procedure, some tricks on how to manage it with pure vanilla Maya and so on. Not bad going.
As the next step after that will be mirroring components I thought it would be beneficial to actually explain what reflection (handedness inversion) means in mathematical terms, and show what it looks like with Maya transforms.
The QnA indulges on a scaling related question too in the context of deformation.
It had been a while since we did a math video or a Maya workflow one, so it was kind of cool to get to treat both in one session.