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Tag: vectors

Season 01 – Episode 32 – Maths: Mirroring Transforms, Components: Modularising

Maths: Mirroring Transforms
Components: Modularisation

A little bit of an odd episode as it treats two completely different and unrelated subjects.

In the first half we go over modularising components, gotchas, procedure, some tricks on how to manage it with pure vanilla Maya and so on. Not bad going.

As the next step after that will be mirroring components I thought it would be beneficial to actually explain what reflection (handedness inversion) means in mathematical terms, and show what it looks like with Maya transforms.

The QnA indulges on a scaling related question too in the context of deformation.

It had been a while since we did a math video or a Maya workflow one, so it was kind of cool to get to treat both in one session.

Enjoy,

Season 01 – Episode 10 – IK UpVector and Pop Limit

IK UpVector and Pop Limit

We explain how to introduce an UpVector in our custom IK solver. Following that we take a look at the numbers and reasons behind the classic IK over extension “pop”.

Some nodelling, some applied maths, some maths theory…
It’s a slow but, hopefully, interesting mixed bag this episode

Enjoy,

Pilot Season – Day 5 – Vectors

Day five of the stream is now available on the YouTube, lots of black-boarding to introduce vectors.

Initially planned to be half math on the black board and half practical application in Maya, the fates conspired against me.
At minute 52 the entire host of my HID peripherals get really freaked out, so feel free to jump from there straight to minute 58.

Before the crash, however, we managed to cover a good stretch of fundamentals of vector math.

It’s a short, and very black board heavy session, but if there was one video I would consider a prerequisite for coming videos, this one would be it!

Now available for your viewing pleasure, enjoy: